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FREE Video-Tutorials by Helge Maus


 

 

Start learning Houdini on pixeltrain's free vimeo-Channel >>  https://vimeo.com/album/4804009

 

 

pixeltrain bei LinkedIn pixeltrain facebook pixeltrain twitter pixeltrain bei VIMEO Helge Maus - pixeltrain | 3d | vfx | Training & Produktion

 

 

 

FREE Video-Tutorial >> Houdini FX Quicktip - Import OBJs with Materials to Houdini FX

 

In this tutorial 3D- & VFX Trainer Helge Maus shows you how to import OBJs to Houdini FX and re-assign the materials from the original 3D application (Cinema 4d, Maya, …).

 

 

 

 

FREE Video-Tutorial >> Workflow Houdini Terrain Tools for UNITY 3D Terrains

 

In this tutorial 3D- & VFX Trainer Helge Maus shows the workflow of bringing Terrain Data from sidefx Houdini to UNITY 3D.

 

Starting with the explanation of the concept of the terrain object inside of UNITY 3D, the ways the native sculpting tools and the texturing using splatmaps work, he then builds a simple Heightfield based terrain inside Houdini 16.5.

 

Through the various nodes the Heightfield system of Houdini offers, shaping of the natural environment is really easy and fully procedural. A short introduction of Heightfields Noise, Distortions, Erode and Heightfield Quickshade is given. After that, Helge shows you how to output the heightdata to a file with the important settings you need, convert it to a raw file and reads it into the Unity terrain object.

 

You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de . Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )

 

Like us on Facebook: facebook.com/pixeltrain3D
Newsletter: pixeltrain.de/de/newsletter

 

 

 

 

 

FREE Video-Tutorial >> Introduction to Cryptomatte for Houdini

 

In this tutorial 3D- & VFX Trainer Helge Maus gives you a brief introduction for using Cryptomattes (github.com/Psyop/Cryptomatte ) with Houdini FX 16.5.

 

He starts by showing you the purpose of Cryptomattes in NUKE for Compositing. Then he explains how you can set up a simple cryptomatte rendering inside of Houdini 16.5 with Mantra and deliver it as OpenEXR.

Also, he shows you how to set up your own cryptomatte properties. Finally, he demonstrates, how you can use the Houdini COP context and the new cryptomatte node to pull mattes after the rendering has finished.

 

You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de . Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )

 

Like us on Facebook: facebook.com/pixeltrain3D
Newsletter: pixeltrain.de/de/newsletter

 

 

 

 

 

 

FREE Video-Tutorial >> Houdini MoGraph - Trails & Plexus

 

This tutorial is part of the series „Houdini FX for Motion Graphics“.

 

In this series, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials.

Step by step he shows how you can generate points on surfaces and volumes, move them without complex particle systems, connect them with a Plexus Effect and generate trails through different approaches. Finally, he shows how to render these effects in Mantra and how to use the needed attributes.

 

You will find more information about in-house training, online coachings and vfx-academies at pixeltrain.de .

Helge Maus is a 3D & VFX-Trainer ( linkedin.com/in/pixeltrain/ )

Like us on Facebook: facebook.com/pixeltrain3D
Newsletter: pixeltrain.de/de/newsletter

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_01 Generating moving points

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_02 Create a PLEXUS Effect

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_03 Building Trails in Houdini

 

 

 

 

Houdini MoGraph - Trails & PLEXUS - 02_04 Using Volumes, FlowFields & Volume-Velocity  

 

 

 

 

 

FREE Video-Tutorial >> Houdini FX for Motion Graphics

 

In this lessons, 3D- & VFX-Trainer Helge Maus demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials.

Step by step he builds a tool for rasterizing surfaces, adds uvs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.

 

 

Houdini MoGraph - Rasterizer - 01_01 Building a procedural rasterizer

 

  

 

Houdini MoGraph - Rasterizer - 01_02 Adding UVs & Groups to the rasterizer

 

 

 

Houdini MoGraph - Rasterizer - 01_03 Assigning Shaders & Textures to the rasterizer

 

 

 

 

Houdini MoGraph - Rasterizer - 01_04 Mantra-Rendering & AOVs